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This Unreal City

Unreal City lives to tell the tale. It’s up in all its strange and surreal flash-mediated glory, so go, poke around, press some buttons, follow the origami unicorns and tell us what you think.

Congratulations to everyone involved in putting together this strange beast. We hope you like the outcome– more discussion on versions, transformations, game design and practicality are forthcoming…

But in the meanwhile, we hope you enjoy Unreal City!

Asides

  • If you're on Livejournal there's a syndicated feed. And similarly, here's one for Dreamwidth users. #
  • If you're here for updates or behind-the-scenes info about our multimedia adventure, Unreal City then you might want to start at the Unreal City Index. We've just launched, so there's lots of juicy background info and game design thoughts to come! #
  • PopMatters appears to be hitting home runs with their articles recently. Rob Horner's Designing Consent starts off (obviously) with "design" as its topic but quickly moves towards the notion of conspicuous design as consumption, & the ways in which "design" can have social value, to define us inwardly and outwardly. Add social media into the mix & we're all constant meaning-generators, helping to define ourselves (& brands, products, ideas, fashions, trends etc.) with every facebook update and tweet. Lots to think about! #

you can panic now

if television doesn’t have the answer, you’re asking the wrong questions.

if, on the other hand, you’re asking questions about Unreal City, you’re in exactly the right place.

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